Dec 27, 2013

Skills in Necrocarcerus

From the Necrocarcerus document:

Skills

PCs in Necrocarcerus use Skills: The Middle Road. Tasks succeed on a roll of 5+.

Level of Proficiency
Roll
Unskilled
D6
Skilled
D8
Expert
D10
Master
D12

Starting Skills

PCs start off knowing one skill at Skilled proficiency, plus one additional skill (also at Skilled) for each maximum additional language their intelligence would grant them (per Swords and Wizardry Complete). e.g. a PC with an INT of 12 starts knowing four skills.

Skill Descriptions

Alchemy – Identify and brew potions.
Appraisal – Evaluate the worth of treasure items.
Arcane Lore – Identify magical effects and items
Athletics – Climbing, jumping, running and swimming
Decipher – Break codes, decipher unknown scripts, and understand strange languages
Devices – Disable traps
Disguise – Disguise one’s self or imitate another
Engineering – Analyse features of structures such as slope, height or depth, traps
Foraging – Harvest supplies while traveling
Geography – Avoid getting lost
Healing – Restore HP; Stabilise dying characters
Law – Know the details of and exploit legal systems
Listening – Discern what is out of sight
Pilot – Operate and repair vehicles
Religion – Identify religious artifacts, perform ceremonies
Stealth – Surprise enemies; avoid wandering monsters
Tracking – Identify monsters and animals; follow trails

Training Skills

Level
Roll
Cost for Training
Training Time
Unskilled
D6
0
None
Skilled
D8
1,000
1 month
Expert
D10
5,000
3 months
Master
D12
10,000
6 months.

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